UNITY GAME TUTORIAL BOARD GAME LUDO 3D
Unity and Blender Online Training
Technology Learners
Regular Offline and Online Live Training
Week Days and Week Ends
Fast Track and Regular 60 Days
•How to Get Certified in Unity and Blender.
•You learn how to use Unity and Blender code.
•You will know how to work with Unity and Blender.
•Cover all basic Concepts with in-depth description of Unity and Blender.
•Learn How to interact with Unity and Blender, Step By Step
•Learn how to write tests for error handling in Unity and Blender.
•Learn A to Z of Unity and Blender from Basic to ADVANCE level.
•Go through all the steps to designing a game from start to finish.Learn the essential skills to level-up from beginner to advanced Unity and Blender developer in 2021!
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•Career guidance providing by It Expert
•Certificate after completion of the course
•Real time live project training and Guidance
•Regular Brush-up Sessions of the previous classes
•Assignments and test to ensure concept absorption.
•Courseware that is curated to meet the global requirements
•Flexible group timings to admit freshers, students, and employed professionals
• Our dedicated HR department will help you search jobs as per your module & skill set, thus, drastically reducing the job search time
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•.Net, Automation Testing, Php, Front End, Graphic Designing, Ui Designing, It Recruiter, Facility Management, Odi Developer, Hyperion Essbase, Java, Devops
•Embedded Technologies, Semiconductor Technologies, Web Services, Database Services, Cloud Computing, Industrial Automation, Ecommerce, Datbase Architect
•java, .Net Developer, Selenium Testing, Production Support, Business Analyst, UI Developer, Manual Testing, Sevice Desk Engineer, Unix Support
•Php Developer, Html Developer, front end developer, Ux Designer, Angularjs Developer, Software Developer, Software Testing, Dotnet Developer, Ui Developer, Ui
•Sharepoint, Java J2ee, Oracle EBS, Peoplesoft, Oracle, Data, UI/ UX Designers/ Developers, HTML Developer, .net Developers, Mainframe, MBBS, AV Engineer, Audio
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The Concept & Unity Settings
•The Ludo Concept
•Unity Setup & Import Assets
•The Playfield
•The Route #1
•The Route #2
•The Outer Route
•The Final Routes
•The Bases
•Player Stones
•The Stone Selector
•The Nodes Script
•Stone Variables
•Creating the Full Route
•Finish the Full Route
•Stone Movement #1
•Stone Movement #2
•GameManager
•Player List
•Statemaschine
•Instance & some Variables
•AI Programming
•CPU rolls Dice
•Red Stones Setup
•Check Start Node #1
•Check Start Node #2
•Leaving the Base
•Update Node & GameManager
•Check Possible Move
•Check Possible Kick Move
•Make a Move #1
•Make a Move #2
•Adding the other Stones
•Switch Players
•GameManager Update
•CPUs can move
•More Game Mechanics
•Return kicked Stone
•Protect After Kick
•Recap
•Re-Roll when diced 6
•Hopping Stones
•Hopping from and to Base Node
•Check for Win
•Human Player
•Dice Button & StateMaschine
•Selector Management
•Roll Dice #1
•Roll Dice #2
•Roll Dice #3
•Roll Dice #4
•Move Stones
•Physical Dice
•Model Setup
•Make it physical
•Dice Sides
•Dice Script #1
•Dice Script #2
•Dice Script #3
•Dice Script #4
•Roll the Dice
•Final Steps
•Game Visuals, Scenes & Final Touches
•Info Window
•Random Player Starts
•Menu Scene #1 – Interface
•Menu Scene #2 – Toggle Selection
•Menu Scene #3 – Start Button
•Load Choosen Players
•Save The Winners
•Game Over Scene
•Game Over Screen Update
•Conclusion & Bonus Content
•Conclusion
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