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Unity Ama




Unity and Blender Software Training


Technology Learners


Online and Offline Classes


Week Days and Week Ends

Duration :

60 Days

Unity and Blender What will you learn?

•Best practices for Unity and Blender
•Students will learn widely used Unity and Blender concepts
•Learn how to integrate and customize Unity and Blender code.
•Learn a few useful and important topics in Unity and Blender.
•Learn Unity and Blender from scratch & understand core programming concept
•Learn fundamentals of Unity and Blender for Beginners: Practical and hands-on learning
•Learn How to code in Unity and Blender in simple and easy way.
•In This Course u Will Learn How To Develop Apps using Unity and Blender
•Learn Unity and Blender programming in easy steps from begining to advanced with example based training approach

unity ama Training Features

•Career guidance providing by It Expert
•Basic Training starting with fundamentals
•Flexible batch timings – Weekend & weekdays.
•Our Trainers with 15+ years of teaching Experience
•Assignments and test to ensure concept absorption.
•Repeating of lectures allowed (based on seat availability)
•One-on-one training, online training, team or Corporate training can be provided
•The course is all about familiarizing the trainees with simpler and smarter ways to develop the skills required for Implementation.

Who are eligible for Unity and Blender

•CNC Engineer, Software Developer, Testing Engineer, Implementation, Core Java, Struts, hibernate,, c#, SQL Server, CNC Programming, backHyperion Developer, Hyperion Essbase, OBIEE, Oracle BI, Oracle Business Intelligence, Data Warehouse, Oracle Apps Funcitional, Oracle Apps HRMS Technical
•Java Programmer, Ui Designer, Web Developer, Web Designer, Automation Testing, graphic designer visualiser, java script frameworks, PHP
•React.Js, Javascript, Ui Development, Css, Jquery, Web Development, User Interface Designing, Cloud, AWS, Java, Spring Framework, Cassandra, Docker, Python
•ux, ui, Python Developers, Qa Automation, sales, Ui Development, Ux Design, Software Development, Python, Qa Testing, Automation Testing

UNITY AMA Syllabus

•What do YOU want to know about Unity but have been afraid to ask? Do you think your questions are too trivial to become an entire course? Every day Dr Penny de Byl receives messages from her students asking for assistance on a wide variety of topics that would benefit from a short tutorial.  In this course, Penny puts her 25 years of game development, research and teaching into practice to answer your questions in a variety of popular short workshop based tutorials.
•Topics covered include:
•The Unity Entity Component and Job System
•Targeting Missiles
•In-game Quest Systems
•Reading and Writing to a Database
•Animating Facial Expressions
•Introduction to Augmented Reality for Android and iOS
•Object Pooling
•Working with Asset Bundles
•Contents and Overview
•Section 1:
•The course begins with a section examining the new Unity Entity Component and Job System where you will build a planet simulation with 50,000 planets that orbit and are under the gravitational influence of four suns.
•Section 2:
•Following this, a section examining the creation of target-seeking missiles will cover basic line of sight missiles that remain locked onto a target, after being fired, as well as the addition of a waypoint system that gives missiles interesting curved and funky trajectories.
•Section 3:
•The next section steps through the ground-up creation of an in-game quest system. Starting with a simple third person game environment, you will build a quest system which monitors player progress, as well as cover the Unity fundamentals of the UI system to support its presentation.
•Section 4:
•In this section you will learn how to access an online database from inside Unity to store game data.  Through the use of a free online database service, you will follow along as we create a database and write simple PHP, mySQL and C# to link a Unity application with player details stored on an external server.
•Section 5:
•If you’ve ever wanted to add real-time facial animations to your own characters to bring them alive, this section is for you.  In it you will add emotional expressions to a character and learn how to blend between them with code.  We will also add extra believability to the character by adding blinking and eye gaze dynamics.
•Section 6:
•Want to learn how to make augmented reality on your mobile phone?  This section will step you through developing several augmented experiences that you can try on your Android or Apple devices.  Using the Wikitude SDK with a special student license just for being enrolled, you’ll have your first AR app up and running in 5 minutes.
•Section 7:
•Object Pooling is a very popular game design pattern that will help you save on memory usage.  It’s great if you need to create a lot of resources, such as bullets or obstacles.  This section will show you how to build such a system that can be applied anywhere in your own games, through the development of an asteroid shooting game.
•Section 8:
•In this section you will learn how to work with Unity’s Asset Bundles.  These are external resources that you can call into your game at any time.  You’ll learn how to create an Asset Bundle from scratch and then how to load them into your project at runtime, from both a local drive as well as an online URL.  I’ll also show you how to load and swap player characters at runtime and how to expand the bundle after a games release to continue to bring in new content.
•What students are saying about Penny’s courses:
•Penny is an excellent instructor and she does a great job of breaking down complex concepts into smaller, easy-to-understand topics.
•Penny’s teaching style is exceptionally well-motivated and illustrated.
•This course is awesome. The lecturer explains everything you need to know and encourages you to experiment and challenge yourself.
•Who this course is for:
•Unity beginner, intermediate and advanced students who would like to join a community of inquisitive students keen to learn about a variety of game development topics.
•Join the H3D Student Community
•Important Information and FAQs
•The Unity Job System with Unity 2019.2.0a9
•Updated Tutorials for Unity 2019.3.8
•The Entity Component System for Unity 2019.2.09a
•The Entity Component System
•Errata for Entities Package 0.1.1
•A little ECS Optimisation Extra
•The Unity Job System [DEPRECIATED -unless you use Unity 2019.1, 2018.2 & 2018.3
•Getting Setup for ECS Changes for 2018.2x and 2018.3
•Introducing the Unity Job and ECS Systems
•Using the Job System for Transforming Game Objects
•Using the Job System for Transforming Game Objects
•The Unity ECS
•ECS Challenge
•Target Seeking Missiles
•Setting the Scene
•Moving the Missiles
•Putting Curve in the Trajectory
•Adding Character to a Trajectory
•Adding Multiple Waypoints to a Trajectory
•Building A Quest System
•Ordering the Quest System
•A Quest Locator
•Displaying a Quest
•Finding an Event Location and Completing a Quest
•Quest Challenge
•Reading And Writing Game Scores To A Database
•Databases, mySQL, PHP and Unity
•Setting Up A Database
•PhP, mySQL and HTML
•Setting Up A Unity Form
•Sending Data From Unity to PHP
•Retrieving Data From PHP to Unity
•Updating Player Data
•Dealing With Passwords
•Checking Password For Update
•Extra Readings
•Animating Facial Expressions
•You First AR Experience
•What is a Bundle ID
•Getting a Wikitude License
•Let’s Build an IOS App With Unity
•Let’s Build an Android App With Unity
•Build AR Experience to IOS
•Building AR Experience to Android
•AR Mobile Cheat Sheet
•How it works (Camera Representation, Marker Detection, Post Estimation)
•Single Image Training & Detection
•Pub Singer Solution
•Ghost Project
•Setting Up The Project
•Adding in an Object Pool
•Extending the Object Pool
•Blowing Up the Ship
•Creating Asset Bundles
•Loading A Local Asset Bundle
•Loading An Online Asset Bundle
•Switching Player Characters From an Online Asset Bundle
•Switching Player Characters
•Building a Networked Chat App with Photon
•Getting Setup with Photon
•Logging In
•Connecting to a Chat Session and Building a Chat GUI
•Sending Messages
•Who’s Online
•Final Words
•Where to Now?