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Learning Python In Unity Create Awesome Games And Apps

Course

LEARNING PYTHON IN UNITY CREATE AWESOME GAMES AND APPS

Category

Unity and Blender Professional Institute

Eligibility

Job Aspirants

Mode

Regular Offline and Online Live Training

Batches

Week Days and Week Ends

Duration :

30 to 45 days

Unity and Blender Objectives

•Build and deploy web applications Unity and Blender.
•You will learn how to write Unity and Blender.
•Learn to how to code and deploy Unity and Blender
•Learn how to handle errors and exceptions in Unity and Blender.
•Understand when and how to use Unity and Blender elements variables.
•Learn how to get a Job as a Unity and Blender developer .
•Learn to code in Unity and Blender from scratch with hands-on projects
•Discover how to correctly test instance identity as well as equality in Unity and Blender.
•Learn how to code in Unity and Blender This Unity and Blender Course is set up for complete beginners!

learning python in unity create awesome games and apps Training Highlights

•Get job-ready for an in-demand career
•Resume & Interviews Preparation Support
•Highly competent and skilled IT instructors
•Classes are Accessible on Website and Mobile Apps
•Facility of Lab on cloud available (based on booking)
•Project manager can be assigned to track candidates’ performance
•Curriculum based on course outlines defined by in-demand skills in Python.
•This Instructor-led classroom course is designed with an aim to build theoretical knowledge supplemented by ample hands-on lab exercises

Who are eligible for Unity and Blender

•Architect, Lead, Developer, Project Manager, Verification Engineer, Rtl Design, Physical Design, L3 Support Engineer, Cloud Computing, Big Data Engineer
•Iot, Embedded Systems, Bluetooth Low Energy, Bluetooth, Web Designing, Responsive Web Design, Visual Web Developer, Aws, Cloud Computing, Algorithm
•Java, J2EE, Machine Learning, Image Processing, UI Design, UX Developer, C++, Python, Perl
•OBIEE, OBIA, ODI, PHP, QA, Oracle Apps DBA, SQL Sever DBA, Dot Net Developer, Automation Testing, Informatica Developer, UI Designer, Agile PLM
•Webmethods, Spot Fire, Tableau, Sap, Dwh, Oracle Apps, Oracle Dba, Calypso, Murex, Ui Developer, Core Java, Peoplesoft, Jd Edwards, Dot Net, Liferay, C++

LEARNING PYTHON IN UNITY CREATE AWESOME GAMES AND APPS Syllabus

Intro to Unity
•Introduction
•Unity Editor
•Moving a Cube
•Materials
•Lights
•Particle System
•Applying Physics
•Asset Store
•Intro to Coding
•Variables
•Methods
•If Blocks
•Loops
•Intro to Inputs
•Key Presses
•Moving a Player
•Jumping
•Moving Forward
•Cycling Cameras
•Intro to Prefabs
•Introduction to Prefabs
•Random Angles
•Explosion Effect
•Adding Explosion Effects
•2D Mobile Game – Setup
•Ninja Gameplay
•Setting Up Project
•Building a Simple Scene
•Percentage Coordinates
•Clicking Variation
•Player Movement
•Orthographic Camera
•Jumpers
•Jumping Enemy
•Jumping Enemy Movement
•Killing the Player
•Canvas
•End Game Messages
•Adding More Functionality
•Reusability
•Dynamically Adding the enemy
•Game Mode Switch
•Setting Up The Rolling Enemy
•Rolling Enemy Movement
•Enemy Positions
•Depth Range
•Horizontal Range
•Enemy Logic
•Creating The boucing Enemy
•Moving the Bouncing Enemy
•Diagonal Movement
•Movement Flip
•Initial Angle
•Enemy x Enemy Collision
•Multiple Bouncer
•Depth Walls
•Designing the Game
•Designing the Crawlers
•Crawling Enemy Movement
•Player’s Rotation
•Jumping Force
•Finishing the Jumping Logic
•Spawning Crawler
•Turrets
•Designing The Turret
•Turret States
•Turret Movement
•Smooth Aiming
•Aiming
•Game Logic
•Preparing The Game Logic
•Raycasts
•Shooting Weapons
•Aiming Improvements
•Targets
•Shooting Player
•Destroying the Targets
•Configuring the Player
•Moving Up
•Jetpack Thrusters
•Designing the Enemy
•Wave Pattern
•Spawning Enemies
•Endless Mode
•Setting up Endless Mode
•Highschores
•Refactoring The Spawn Logic
•Increasing Difficulty
•Bouncer Difficulty
•Crawler Difficulty
•Turrets Difficulty
•Targets Difficulty
•JetPack Difficulty
•Menu and Level Design
•Building the Menu Scene
•Level Selection
•Level Picker
•Losing the Game
•Level Parameters
•Setting Difficulties
•Setting Endless Mode
•Blender Basics
•Intro to Blender
•Blender 2.8 Nav Controls
•Blender 2.8 Object edit Modes
•Blender 2.8 Quality of Life Changes
•X-ray
•Basic Tools
•Mirroring
•Mesh Options
•Snap Mode
•Object Explorer
•Combine and Separate
•Object Merge
•UV Editing Basics
•UV Texturing
•Background Art
•Floors
•Walls
•Game Assets
•Bouncing Enemy
•Rolling Enemy
•Double Rolling Enemies
•Crawler Enemy
•Turret Enemy 1
•Turret Enemy 2
•Player Ninja Char
•Enemy Ninja Character
•Ninja Stars
•Flight Enemy
•Jet Pack
•Finalizing the Art
•Assets Toon Shading
•Background
•Integrating the Art
•Playing from the Game Scene
•Integrating Jumper Art
•Integrating the Roller Art
•Integrating Roller Art (Con’t)
•Integrating the Crawler
•Integrating The Turret Model
•Aiming the New Turret
•Integrating the Target Enemies
•Integrating The Flying Enemy Art
•New Player Art
•Integrating the Dojo
•2D Mobile Game – Finale
•Adjusting the Interface
•Challenge Time!
•Source Files – 2D Mobile Game
•Ninja Game Source Code – Mammoth Interactive
•Ninja Art Unity Export – Mammoth Interactive
•Unity Machine Learning with Python
•Gameplay
•Environment Setup
•Generating a Build for Learning
•Training Process
•Running the Trained Model
•Creating an Academy
•Making a playable scene
•Setting the reward logic
•Training the catcher academy
•External Assets
•Challenge
•Source Code and Art Assets – Mammoth Interactive
•Sketch
•Course Intro and Sketch Tools
•Sketch Files – Sketch Tools
•Sketch Basics and Online Resources
•Plug-ins and Designing your First Mobile app
•Your First Mobile App Continued
•Sketch Files – Your First Mobile App
•Shortcuts and Extra tips
•Sketch Files – Shortcuts by Mammoth Interactive
•Learn to Code in HTML
•Intro to HTML
•Writing our first HTML
•Intro to Lists and Comments
•Nested Lists
•Loading Images
•Loading Images in Lists
•Links
•Images as Link
•Mailto Link
•Div Element
•Learn to Code in CSS
•Introducing the Box Model
•Writing our First CSS
•More CSS Examples
•Inheritance
•More on Type Selectors
•Getting Direct Descendents
•Class Intro
•Multiple Classes
•id Intro
•CSS Specificity
•Selecting Multiple Pseudo Classes and Sibling Matching
•Styling Recipe Page
•Loading External Stylesheet
•D3.js
•Introduction to Course and D3
•Source Code
•Handling Data and Your First Project
•Continuing your First Project
•Understanding Scale
•Complex charts, Animations and Interactivity
•Introduction to PyCharm
•Downloading and Installing Pycharm and Python
•Exploring Pycharm
•Learning Python with Mammoth Interactive
•Python Language Basics
•Intro to Variables
•Variables Operations and Conversions
•Collection Types
•Collections Operations
•Control Flow If Statements
•While and For Loops
•Functions
•Classes and Objects
•Flask
•Setting Up and Basic Flask
•Setting up Terminals on Windows 7 and Mac
•Terminal basic commands and symbols
•Source Code – Setting up Flask
•Source Code – Basic Flask HTML & CSS
•Basic Flask Database
•Source Code – Basic Flask Database
•Flask Session and Resources
•Source Code – Flask Session
•Flask Digital Ocean
•Flask Digital Ocean Continued
•Xcode Fundamentals
•Intro and Demo
•General Interface
•Files System
•ViewController
•Storyboard File
•Connecting Outlets and Actions
•Running an Application
•Debugging an Application
•Source Code and Art Assets
•Swift 4 Language Basics
•Language Basics Topics List
•Variable and Constants
•Learning Goals
•Intro to Variables and Constants
•Primitive types
•Strings
•Nil Values
•Tuples
•Type Conversions
•Assignment Operators
•Conditional Operators
•Variables and Constants Text.playground
•Topics List and Learning Objectives
•Intro to Collection Types
•Creating Arrays
•Common Array Operations
•Multidimensional Arrays
•Ranges
•Collection Types Text.playground
•Control flow
•Intro to If and Else Statements
•Else If Statements
•Multiple Simultaneous Tests
•Intro To Switch Statements
•Advanced Switch Statement Techniques
•Testing for Nil Values
•Intro to While Loops
•Intro to for…in Loops
•Intro to For…In Loops (Cont’d)
•Complex Loops and Loop Control statements
•Control Flow Text.playground
•Intro to Functions
•Function Parameters
•Return Statements
•Parameter Variations – Argument Labels
•Parameter Variations – Default Values
•Parameters Variations – InOut Parameters
•Parameter Variations – Variadic Parameters
•Returning Multiple Values Simultaneously
•Functions Text.playground
•Classes, Struct and Enums
•Intro to Classes
•Properties as fields – Add to Class Implementation
•Custom Getters and Setters
•Calculated Properties
•Variable Scope and Self
•Lazy and Static Variables
•Behaviour as Instance Methods and Class type Methods
•Behaviour and Instance Methods
•Class Type Methods
•Class Instances as Field Variables
•Inheritance, Subclassing and SuperClassing
•Overriding Initializers
•Overriding Properties
•Overriding Methods
•Structs Overview
•Enumerations
•Comparisons between Classes, Structs and Enums
•Classes, Structs, Enums Text.playground
•Practical MacOS BootCamps
•Introduction and UI Elements
•Calculator Setup and Tax Calculator
•Calculate Tax And Tip – Mammoth Interactive Source Code
•Tip Calculator and View Controller
•View Controller – Mammoth Int